Characters

I love strategy games with genuinely unique characters. Depending on the character you choose, the way you play changes. That was my goal with the characters in Saikyo Robots. I'm proud that with a few of them I managed exactly that. It was very difficult to do so let me share some of their designs with you.


Paranoid Grandpa
As the name suggests, he is paranoid of everything. He prioritizes defense so that he can stay inside where it's safe.
His towers fire more, making him great at early game defense which is perfect for beginners

The Collector
He deals more damage and gains scrap whenever he kills an enemy. With him I flipped the game upside down. Instead of needing your robots to fight with you, you need your robots to stay out of the fight. This gives them time to do other things.




Nurse
Each time an enemy camp is cleared her robots gain maximum health, and she continuously heals them.
She is perfect for building a tanky and resilient team very fast. If utilized well she excells at speedrunning levels.

Warrior
He gains additional robots by destroying enemy camps. Similarly to the nurse he wants to fight a lot early on.
However, his economy grows stronger with each fight. He is in it for the late game.

Hacker Granny
She comes with ten sequential quests, each offering rewards upon completion. What to do is simple, but doing it is difficult.
Once she completes all quests her ranged units are very powerful.




Kohi
The final character will be very difficult to play and make... yep I haven't made him yet. His design might change but here is what I think would be fun.

His robots have a lot less health. They die easily but that's what you want! Because when a robot dies, Kohi and his robots become stronger. His design is all about greed, mass production and momentum.

Whenever one of his robots dies, his factories produce faster and the costs decrease. Each robot death strengthens this buff and makes it last longer. The strength of this buff fades out over time.
To keep it alive you need to sacrifice a loooooot of robots. The factory costs to produce new robots will be almost zero and they will be produced super fast. If you keep the momentum you will grow your army and grow stronger. However, as the buff fades, you’ll need more robots to keep the cycle going.

Thoughts

I'm very proud of the design of Granny, Warrior and Kohi. Normally each level has an optimal path for maximizing efficiency, but these characters shake things up.

With the Granny you focus on the quests instead of the optimal path. You might ignore enemies until a quest requires you to fight them, you might pile up scrap around the base as you are anticipating the next quest.

With the Warrior, your playstyle is aggressive. You’ll hunt down enemy camps early on, prioritizing combat over scrap collection which changes the optimal path a lot.

With Kohi you are constantly thinking of how, where and when you can have your robots die strategically.
You are always keeping an eye on the timer to keep the momentum alive. I am also using this design for my next game.
The next game? Shh, it's a secret! I want to share it with you, but it's not the right time yet. You want to be the first to know? Subscribe to my newsletter below!

Thank you for reading!
- Deniz